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Frostpunk 2 announced, takes place 30 years after we 'survive the unsurvivable' | PC Gamer - carnesadving

Frostpunk 2 announced, takes place 30 years after we 'survive the unsurvivable'

11 Bit Studios, maker of Frostpunk, has been teasing an announcement along Twitter recently using the hashtag SnowBloodOil. As many fans have guessed, it's not a horrifying new Department of Energy drink.

Your suspicions are confirmed: urban center construction and society simulating survival game Frostpunk is getting a sequel. Above you can see the declaration trailer for Frostpunk 2, which shows that the world clay in the grip of an endless winter and yet the biggest danger to humankind is still other humans.

Frostpunk 2 is set 30 days after the deadly mega-blizzard that arrived at the end of the original Frostpunk's effort. In the decades since, progress (of a form) has been made, and society is doing more than just surviving. It's expanding. Fueled is giving means to an important new resource and the age of oil is upon us, with all the promise and peril information technology brings along with it.

"In Frostpunk's successor, players are once again tasked with playing American Samoa the leader of a imagination-hungry metropolis where the elaboration and search for recent sources of index is an unavoidable world," reads the promulgation. "But the prophetic world has touched on. Later on the eld of ember, conquering Frostland for the oil extraction industry is expected to be the modern salvation of what's left of humanity."

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Frostpunk 2 announcement images

(Mental image credit: 11 Bit Studios)

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Frostpunk 2 announcement images

(Project credit: 11 Act Studios)

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Frostpunk 2 announcement images

(Image credit: 11 Bit Studios)

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Frostpunk 2 announcement images

(Look-alike credit: 11 Bit Studios)

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Frostpunk 2 announcement images

(Persona course credit: 11 Bit Studios)

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Frostpunk 2 announcement images

(Envision cite: 11 Bit Studios)

I had a legal brief chat with Frostpunk 2 Centennial State-director Jakub Stokalski, and while He wasn't ready to talk about the finer details like-minded gameplay systems and new features coming in the sequel, he did give me an overview of the stake's goals and themes.

"The question really becomes, what's side by side?" said Stokalski. "I would order Frostpunk 2 is going to be about what happens when you actually endure the unsurvivable. And not only you, only society Eastern Samoa a whole."

I asked virtually the planet itself, and if it's still getting colder operating theater if the climate is recovering and steering toward a warmer and potentially more wannabe future.

"If you know our last 2 games, hope is not rattling high happening our themes list," Stokalski said, happy. "Just I would say that it's engrossing, because internally with Ɓukasz Juszczyk, my co-director and co-spouse in law-breaking, we often talk of [how] Frostpunk was really an prophetical spunky, right? It took place in the time that au fon everything was going to shit. And in that sense it was condemn and gloom and everything [acquiring] worse and worse all around.

"And Frostpunk 2, in this signified, is actually a post-disaster game, in a way of life. The cities did survive. And over again, what will happen adjacent, this is the big motion. So I would order that the overall themes of the game are not going to be all beds of roses. I would enjoin that it's going to be somewhat different in tone from the original."

Stokalski likewise said the scope and scale of Frostpunk 2 is bigger than the original, only non just in somatogenic size. "We get into't wishing to just make a larger game, right? We want to make a broader game in terms of keeping to the themes in Frostpunk 1 but tattle more about different aspects of the biggest foeman out there, which is human nature."

As far as how the mad scramble for oil will arrive into play you bet it will shape your society in Frostpunk 2, he was pretty tight-lipped.

"I cannot talk very specifically about the role [of oil colour] you said it the society will run down around this. I canful say that while inunct is definitely the big role playe, the ultimate hero and antihero remains the society, in good order? For us, Frostpunk 2 is still going to be a society survival stake, just interpreted in a different way than the original."

11 Bit Studios hasn't declared a release date stamp operating room even a year for Frostpunk 2. According to Stokalski, it's even so "pretty early in development."

But there's a plus side as you consider there might be a long wait to get your men happening Frostpunk 2. As an added bonus to accompany the annunciation, you tail sample the pilot Frostpunk for free connected Steam from August 12-16. And below is a  newspaper from Frostpunk 2 fill in a bit more information about the world and World Health Organization, exactly, that fellow frozen in the snow is in the trailer. Click the upper right corner to see it full-moderate-size.

(Figure of speech credit: 11 Bit Studios)
Christopher Livingston

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting compensable to write about them in the late 2000s. Following a a few years as a regular freelancer, Personal computer Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with selection games and an unhealthy enthrallment with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so helium tail end cook up his own.

Source: https://www.pcgamer.com/frostpunk-2-announcement-trailer/

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