Why did no-one make a golfing roguelike set in purgatory till now? | PC Gamer - carnesadving
Why did no-one make a golfing roguelike set in purgatory till at present?
Chuhai Labs has announced the upcoming Cursed to Golf, and it has one of the most winningly gung ho trailers I've seen in a while. This is a stake where the concept lands instantly. Bugger off a shipment of the apparatus: you're a golf player killed in a freak accident just as you were about to take the winning shot in a tournament, and now have to romp your way out of golfing purgatory to return to the land of the living and win that trophy. It had me at golfer tbh.
As you might expect, it's more hard-fought to parse-out precisely what kind of game this is. The sum is 2D golf in-and-around preposterously otherworldly hazards which can lead verboten the ball, with various power-ups that change the ball's properties and a PAR target to atomic number 4 met on each course. The courses are procedurally generated to make up "chock gas-filled of insane obstacles similar high powered fans, spikes, TNT boxes, teleporters and a whole load more" per the game's Steam page (there will be four biomes at launch), and your golf player can use various card game to manipulate the ball around these environments: like this dinky wee portal.
Atop this is an RPG-nonfat stratum of characters and your dead golf dude's story, wherein you're taught to golf by legendary dead caddies and apparently hang out at the Eterni-tee club. The charm already oozes out of Golf Purgatory, even if your character doesn't want to Be stuck there.
Lost to Golf promises other cool features for a 'golf roguelike' including a Daily Challenge mode and online leaderboards. We'll find out if it strikes hard and true sometime next year.
Source: https://www.pcgamer.com/why-did-no-one-make-a-golfing-roguelike-set-in-purgatory-till-now/
Posted by: carnesadving.blogspot.com
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